{p.tiles.map((tile, i) => {
const [x, y] = tilePos(i);
const k = spr(t, 0.05 + i * 0.06, 16, 9);
const sel = selected[i];
return (
{tile.emoji}
{tile.label}
{sel && (
)}
);
})}
{box && (
)}
{release && (
{p.chip.replace('{n}', String(n))}
)}
{goIn > 0 && leave < 1 &&
}