/** * Confetti cannons / קונפטי (student motion library, id "stk-confetti") * Use: copy this file into your Remotion project and register it in your Root: * * Render transparent: npx remotion render src/index.ts LibStkConfetti out.webm --codec=vp9 --pixel-format=yuva420p --image-format=png --props=props.json * Change the words / colours / side in props.json (same keys as confettiDefaults). A vertical video: width 1080, height 1920. */ // ---------------------------------------------------------------- helpers (shared by every library scene) // Conventions: 1920x1080, 30 fps, transparent background. Sizes follow the frame's short side, so 1080x1920 works too. // Common props: duration (s), side 'right' | 'left' | 'center', x / y (centre in % of the frame, override side), // scale, font (a CSS font-family; default Heebo). Time is in seconds; the first and last frames are empty. import React from 'react'; import {AbsoluteFill, Easing, useCurrentFrame, useVideoConfig} from 'remotion'; import {loadFont as loadHeebo} from '@remotion/google-fonts/Heebo'; const heebo = loadHeebo('normal', {weights: ['400', '500', '700', '800', '900'], subsets: ['hebrew', 'latin']}); /** Hebrew + Latin font (Google "Heebo"). props.font overrides it per scene. */ export const HEEBO = `${heebo.fontFamily}, "Helvetica Neue", Arial, sans-serif`; export const MONO = 'ui-monospace, "SF Mono", Menlo, Consolas, monospace'; export type Side = 'right' | 'left' | 'center'; export type Base = {duration?: number; side?: Side; x?: number; y?: number; scale?: number; font?: string}; export const clamp01 = (x: number) => Math.min(1, Math.max(0, x)); /** 0..1 progress of t between a and b (seconds) */ export const p01 = (t: number, a: number, b: number) => clamp01((t - a) / (b - a)); export const lerp = (a: number, b: number, k: number) => a + (b - a) * k; export const outE = Easing.bezier(0.16, 1, 0.3, 1); // fast out, long settle export const inOut = Easing.bezier(0.65, 0, 0.35, 1); export const inE = Easing.bezier(0.55, 0, 0.9, 0.45); export const backOut = (x: number, s = 1.7) => (x <= 0 ? 0 : x >= 1 ? 1 : 1 + (s + 1) * Math.pow(x - 1, 3) + s * Math.pow(x - 1, 2)); /** Damped spring 0 -> 1 starting at t0 (closed form, so any frame computes on its own). */ export const spr = (t: number, t0: number, freq = 16, damp = 9) => { const x = t - t0; return x <= 0 ? 0 : 1 - Math.exp(-damp * x) * Math.cos(freq * x); }; /** Deterministic pseudo random 0..1 */ export const rnd = (i: number, seed = 1) => { const v = Math.sin(i * 127.1 + seed * 311.7) * 43758.5453; return v - Math.floor(v); }; export const isHe = (s: string) => /[֐-׿]/.test(s); export const dirOf = (s: string): 'rtl' | 'ltr' => (isHe(s) ? 'rtl' : 'ltr'); /** "#a1b2c3" / "#abc" + alpha -> rgba() */ export const rgba = (hex: string, a = 1) => { let h = hex.replace('#', ''); if (h.length === 3) h = h.split('').map((ch) => ch + ch).join(''); const n = parseInt(h.slice(0, 6), 16); return `rgba(${(n >> 16) & 255},${(n >> 8) & 255},${n & 255},${a})`; }; export const useT = () => { const f = useCurrentFrame(); const {fps} = useVideoConfig(); return f / fps; }; /** 12345 -> "12,345" */ export const fmt = (n: number, sep = ',') => Math.round(n).toString().replace(/\B(?=(\d{3})+(?!\d))/g, sep); /** Arrive (scale up out of a blur) and leave (shrink into a blur) for a whole group. */ export const life = (t: number, total: number, inDur = 0.45, outDur = 0.35) => { const a = p01(t, 0, inDur); const z = inOut(p01(t, total - outDur, total)); return { opacity: clamp01(a * 2.2) * (1 - z), scale: lerp(0.82, 1, backOut(a, 1.4)) * (1 - 0.08 * z), blur: (1 - outE(a)) * 12 + z * 10, style: {} as React.CSSProperties, }; }; export const lifeStyle = (t: number, total: number, inDur = 0.45, outDur = 0.35): React.CSSProperties => { const l = life(t, total, inDur, outDur); return {opacity: l.opacity, transform: `scale(${l.scale})`, filter: l.blur > 0.2 ? `blur(${l.blur}px)` : undefined}; }; /** * Places a w x h box (design pixels of a 1080-high frame) on its side of the frame and scales it with the frame's * short side and props.scale. Children are positioned inside the box. */ export const Stage: React.FC<{p: Base; w: number; h: number; children: React.ReactNode; style?: React.CSSProperties; defSide?: Side}> = ({p, w, h, children, style, defSide = 'center'}) => { const {width: W, height: H} = useVideoConfig(); const u = (Math.min(W, H) / 1080) * (p.scale ?? 1); const side = p.side ?? defSide; const cx = ((p.x ?? (side === 'right' ? 73 : side === 'left' ? 27 : 50)) / 100) * W; const cy = ((p.y ?? 50) / 100) * H; return (
{children}
); }; /** Soft two-layer drop shadow for cards on any footage */ export const SHADOW = '0 22px 48px rgba(12,12,20,0.22), 0 4px 12px rgba(12,12,20,0.14)'; /** The classic arrow cursor; (x, y) = its tip; press 0..1 = mouse down. */ export const Cursor: React.FC<{x: number; y: number; press?: number; size?: number; fill?: string; stroke?: string}> = ({x, y, press = 0, size = 1.6, fill = '#111', stroke = '#fff'}) => { const s = size * (1 - 0.12 * press); return ( ); }; /** A four-point sparkle centred on (0,0) in a -50..50 box. */ export const SPARK_PATH = 'M0 -50 C 6 -14 14 -6 50 0 C 14 6 6 14 0 50 C -6 14 -14 6 -50 0 C -14 -6 -6 -14 0 -50 Z'; export const Spark: React.FC<{x: number; y: number; size: number; color: string; rotate?: number; opacity?: number; glow?: boolean}> = ({x, y, size, color, rotate = 0, opacity = 1, glow = false}) => ( ); // ---------------------------------------------------------------- the scene /** * Confetti: two cannons fire from the bottom corners (or one from the middle), the pieces (paper strips, dots, * squiggles, little stars) fly up, slow down in the air, flip and flutter as they fall, and leave the frame. * Full-frame overlay, any format. 4.5 s. * Inspired by "Confetti Burst" (LottieFiles) and "Interactive Confetti Explosion" (Rive), redesigned: two cannons with * drag + flutter physics and mixed shapes. */ export type ConfettiProps = Base & { colors: string[]; count: number; // pieces per cannon mode: 'corners' | 'center'; at: number; // first shot (s) }; export const confettiDefaults: ConfettiProps = { duration: 4.5, colors: ['#FF5C7A', '#FFD84D', '#4F7CFF', '#22C3A6', '#A35BFF', '#FF9A3D'], count: 80, mode: 'corners', at: 0.15, }; const K = 1.9; // air drag const G = 560; // gravity, px/s^2 (1080-high frame): paper falls slowly export const StkConfetti: React.FC = (props) => { const p = {...confettiDefaults, ...props}; const t = useT(); const {width: FW, height: FH} = useVideoConfig(); const u = (Math.min(FW, FH) / 1080) * (p.scale ?? 1); const cannons = p.mode === 'center' ? [{x: FW / 2, y: FH + 20, ang: -Math.PI / 2, spread: 0.55, at: p.at}] : [ {x: -20, y: FH + 20, ang: -Math.PI / 2 + 0.55, spread: 0.32, at: p.at}, {x: FW + 20, y: FH + 20, ang: -Math.PI / 2 - 0.55, spread: 0.32, at: p.at + 0.12}, ]; const fade = 1 - Math.min(1, Math.max(0, (t - (p.duration! - 0.34)) / 0.3)); const pieces: React.ReactNode[] = []; cannons.forEach((cn, ci) => { for (let i = 0; i < p.count; i++) { const id = ci * 1000 + i; const t0 = cn.at + rnd(id, 1) * 0.12; const tau = t - t0; if (tau <= 0) continue; const a = cn.ang + (rnd(id, 2) - 0.5) * 2 * cn.spread; const sp = (1300 + rnd(id, 3) * 1000) * u * (FH / 1080 > 1.4 ? 1.25 : 1); const vx = Math.cos(a) * sp; const vy = Math.sin(a) * sp; const e = 1 - Math.exp(-K * tau); const g = G * u; const sway = Math.sin(tau * (2.5 + rnd(id, 4) * 3) + id) * 45 * u * Math.min(1, tau / 0.8); const x = cn.x + (vx / K) * e + sway; const y = cn.y + (vy / K) * e + (g / K) * tau - (g / (K * K)) * e; if (y > FH + 80 * u || x < -100 * u || x > FW + 100 * u) continue; const kind = Math.floor(rnd(id, 5) * 4); const col = p.colors[Math.floor(rnd(id, 6) * p.colors.length)]; const spin = (rnd(id, 7) - 0.5) * 900 * tau; const flip = Math.cos(tau * (6 + rnd(id, 8) * 8)); const s = (14 + rnd(id, 9) * 14) * u; if (kind === 3) { pieces.push(); continue; } pieces.push(
{kind === 0 &&
} {kind === 1 &&
} {kind === 2 && ( )}
, ); } }); return {pieces}; }; export const meta = {id: 'LibStkConfetti', component: StkConfetti, defaults: confettiDefaults};