/** * Sparkle burst / פיצוץ נצנצים (student motion library, id "stk-sparkle-burst") * Use: copy this file into your Remotion project and register it in your Root: * * Render transparent: npx remotion render src/index.ts LibStkSparkles out.webm --codec=vp9 --pixel-format=yuva420p --image-format=png --props=props.json * Change the words / colours / side in props.json (same keys as sparklesDefaults). A vertical video: width 1080, height 1920. */ // ---------------------------------------------------------------- helpers (shared by every library scene) // Conventions: 1920x1080, 30 fps, transparent background. Sizes follow the frame's short side, so 1080x1920 works too. // Common props: duration (s), side 'right' | 'left' | 'center', x / y (centre in % of the frame, override side), // scale, font (a CSS font-family; default Heebo). Time is in seconds; the first and last frames are empty. import React from 'react'; import {AbsoluteFill, Easing, useCurrentFrame, useVideoConfig} from 'remotion'; import {loadFont as loadHeebo} from '@remotion/google-fonts/Heebo'; const heebo = loadHeebo('normal', {weights: ['400', '500', '700', '800', '900'], subsets: ['hebrew', 'latin']}); /** Hebrew + Latin font (Google "Heebo"). props.font overrides it per scene. */ export const HEEBO = `${heebo.fontFamily}, "Helvetica Neue", Arial, sans-serif`; export const MONO = 'ui-monospace, "SF Mono", Menlo, Consolas, monospace'; export type Side = 'right' | 'left' | 'center'; export type Base = {duration?: number; side?: Side; x?: number; y?: number; scale?: number; font?: string}; export const clamp01 = (x: number) => Math.min(1, Math.max(0, x)); /** 0..1 progress of t between a and b (seconds) */ export const p01 = (t: number, a: number, b: number) => clamp01((t - a) / (b - a)); export const lerp = (a: number, b: number, k: number) => a + (b - a) * k; export const outE = Easing.bezier(0.16, 1, 0.3, 1); // fast out, long settle export const inOut = Easing.bezier(0.65, 0, 0.35, 1); export const inE = Easing.bezier(0.55, 0, 0.9, 0.45); export const backOut = (x: number, s = 1.7) => (x <= 0 ? 0 : x >= 1 ? 1 : 1 + (s + 1) * Math.pow(x - 1, 3) + s * Math.pow(x - 1, 2)); /** Damped spring 0 -> 1 starting at t0 (closed form, so any frame computes on its own). */ export const spr = (t: number, t0: number, freq = 16, damp = 9) => { const x = t - t0; return x <= 0 ? 0 : 1 - Math.exp(-damp * x) * Math.cos(freq * x); }; /** Deterministic pseudo random 0..1 */ export const rnd = (i: number, seed = 1) => { const v = Math.sin(i * 127.1 + seed * 311.7) * 43758.5453; return v - Math.floor(v); }; export const isHe = (s: string) => /[֐-׿]/.test(s); export const dirOf = (s: string): 'rtl' | 'ltr' => (isHe(s) ? 'rtl' : 'ltr'); /** "#a1b2c3" / "#abc" + alpha -> rgba() */ export const rgba = (hex: string, a = 1) => { let h = hex.replace('#', ''); if (h.length === 3) h = h.split('').map((ch) => ch + ch).join(''); const n = parseInt(h.slice(0, 6), 16); return `rgba(${(n >> 16) & 255},${(n >> 8) & 255},${n & 255},${a})`; }; export const useT = () => { const f = useCurrentFrame(); const {fps} = useVideoConfig(); return f / fps; }; /** 12345 -> "12,345" */ export const fmt = (n: number, sep = ',') => Math.round(n).toString().replace(/\B(?=(\d{3})+(?!\d))/g, sep); /** Arrive (scale up out of a blur) and leave (shrink into a blur) for a whole group. */ export const life = (t: number, total: number, inDur = 0.45, outDur = 0.35) => { const a = p01(t, 0, inDur); const z = inOut(p01(t, total - outDur, total)); return { opacity: clamp01(a * 2.2) * (1 - z), scale: lerp(0.82, 1, backOut(a, 1.4)) * (1 - 0.08 * z), blur: (1 - outE(a)) * 12 + z * 10, style: {} as React.CSSProperties, }; }; export const lifeStyle = (t: number, total: number, inDur = 0.45, outDur = 0.35): React.CSSProperties => { const l = life(t, total, inDur, outDur); return {opacity: l.opacity, transform: `scale(${l.scale})`, filter: l.blur > 0.2 ? `blur(${l.blur}px)` : undefined}; }; /** * Places a w x h box (design pixels of a 1080-high frame) on its side of the frame and scales it with the frame's * short side and props.scale. Children are positioned inside the box. */ export const Stage: React.FC<{p: Base; w: number; h: number; children: React.ReactNode; style?: React.CSSProperties; defSide?: Side}> = ({p, w, h, children, style, defSide = 'center'}) => { const {width: W, height: H} = useVideoConfig(); const u = (Math.min(W, H) / 1080) * (p.scale ?? 1); const side = p.side ?? defSide; const cx = ((p.x ?? (side === 'right' ? 73 : side === 'left' ? 27 : 50)) / 100) * W; const cy = ((p.y ?? 50) / 100) * H; return (
{children}
); }; /** Soft two-layer drop shadow for cards on any footage */ export const SHADOW = '0 22px 48px rgba(12,12,20,0.22), 0 4px 12px rgba(12,12,20,0.14)'; /** The classic arrow cursor; (x, y) = its tip; press 0..1 = mouse down. */ export const Cursor: React.FC<{x: number; y: number; press?: number; size?: number; fill?: string; stroke?: string}> = ({x, y, press = 0, size = 1.6, fill = '#111', stroke = '#fff'}) => { const s = size * (1 - 0.12 * press); return ( ); }; /** A four-point sparkle centred on (0,0) in a -50..50 box. */ export const SPARK_PATH = 'M0 -50 C 6 -14 14 -6 50 0 C 14 6 6 14 0 50 C -6 14 -14 6 -50 0 C -14 -6 -6 -14 0 -50 Z'; export const Spark: React.FC<{x: number; y: number; size: number; color: string; rotate?: number; opacity?: number; glow?: boolean}> = ({x, y, size, color, rotate = 0, opacity = 1, glow = false}) => ( ); // ---------------------------------------------------------------- the scene /** * Sparkle burst: a cluster of four-point stars pops out from the middle in a quick burst, each one twinkles (grows, * spins a little, shrinks) on its own beat, with tiny dots drifting out between them. Good on a product, a word or * a "wow" moment. 3 s. * Inspired by "Sparkle Burst" and sparkle animations (LottieFiles), redesigned: staggered twinkles + drifting dust. */ export type SparklesProps = Base & { colors: string[]; count: number; radius: number; glow: boolean; }; export const sparklesDefaults: SparklesProps = { duration: 3, side: 'right', colors: ['#FFD84D', '#FF7AB6', '#7CC7FF', '#ffffff'], count: 9, radius: 230, glow: true, }; export const StkSparkles: React.FC = (props) => { const p = {...sparklesDefaults, ...props}; const t = useT(); const total = p.duration!; const S = p.radius * 2 + 200; const c = S / 2; return (
{Array.from({length: p.count}, (_, i) => { const a = (i / p.count) * Math.PI * 2 + rnd(i, 2) * 0.8; const r = p.radius * (0.35 + rnd(i, 3) * 0.65); const t0 = 0.05 + rnd(i, 4) * 0.45; const k = outE(p01(t, t0, t0 + 0.45)); const life = p01(t, t0, t0 + 1.4 + rnd(i, 6) * 0.9); const tw = Math.sin(Math.min(1, life) * Math.PI) * (0.85 + 0.15 * Math.sin(t * 14 + i)); const end = 1 - inOut(p01(t, total - 0.5, total - 0.1)); const size = (50 + rnd(i, 5) * 80) * tw * end; if (size < 1) return null; const col = p.colors[i % p.colors.length]; return ; })} {/* a big one in the middle */} {(() => { const k = outE(p01(t, 0, 0.35)); const tw = Math.sin(p01(t, 0, 1.3) * Math.PI); return ; })()} {/* dust */} {Array.from({length: 18}, (_, i) => { const a = rnd(i, 11) * Math.PI * 2; const t0 = 0.1 + rnd(i, 12) * 0.6; const k = outE(p01(t, t0, t0 + 1.6)); const r = lerp(40, p.radius * (0.6 + rnd(i, 13) * 0.6), k); const o = Math.sin(k * Math.PI); const s = 6 + rnd(i, 14) * 8; if (o <= 0.01) return null; return
; })}
); }; export const meta = {id: 'LibStkSparkles', component: StkSparkles, defaults: sparklesDefaults};