/** * Pixel cursor + web button / סמן פיקסלים וכפתור (student motion library, id "y2k-pixel-cursor") * Use: copy this file into your Remotion project and register it in your Root: * * Render transparent: npx remotion render src/index.ts LibY2kPixelCursor out.webm --codec=vp9 --pixel-format=yuva420p --image-format=png --props=props.json * Change the words / colours / side in props.json (same keys as pixelCursorDefaults). A vertical video: width 1080, height 1920. */ import {loadFont as loadPixel} from '@remotion/google-fonts/PressStart2P'; // ---------------------------------------------------------------- helpers (shared by every library scene) // Conventions: 1920x1080, 30 fps, transparent background. Sizes follow the frame's short side, so 1080x1920 works too. // Common props: duration (s), side 'right' | 'left' | 'center', x / y (centre in % of the frame, override side), // scale, font (a CSS font-family; default Heebo). Time is in seconds; the first and last frames are empty. import React from 'react'; import {AbsoluteFill, Easing, useCurrentFrame, useVideoConfig} from 'remotion'; import {loadFont as loadHeebo} from '@remotion/google-fonts/Heebo'; const heebo = loadHeebo('normal', {weights: ['400', '500', '700', '800', '900'], subsets: ['hebrew', 'latin']}); /** Hebrew + Latin font (Google "Heebo"). props.font overrides it per scene. */ export const HEEBO = `${heebo.fontFamily}, "Helvetica Neue", Arial, sans-serif`; export const MONO = 'ui-monospace, "SF Mono", Menlo, Consolas, monospace'; export type Side = 'right' | 'left' | 'center'; export type Base = {duration?: number; side?: Side; x?: number; y?: number; scale?: number; font?: string}; export const clamp01 = (x: number) => Math.min(1, Math.max(0, x)); /** 0..1 progress of t between a and b (seconds) */ export const p01 = (t: number, a: number, b: number) => clamp01((t - a) / (b - a)); export const lerp = (a: number, b: number, k: number) => a + (b - a) * k; export const outE = Easing.bezier(0.16, 1, 0.3, 1); // fast out, long settle export const inOut = Easing.bezier(0.65, 0, 0.35, 1); export const inE = Easing.bezier(0.55, 0, 0.9, 0.45); export const backOut = (x: number, s = 1.7) => (x <= 0 ? 0 : x >= 1 ? 1 : 1 + (s + 1) * Math.pow(x - 1, 3) + s * Math.pow(x - 1, 2)); /** Damped spring 0 -> 1 starting at t0 (closed form, so any frame computes on its own). */ export const spr = (t: number, t0: number, freq = 16, damp = 9) => { const x = t - t0; return x <= 0 ? 0 : 1 - Math.exp(-damp * x) * Math.cos(freq * x); }; /** Deterministic pseudo random 0..1 */ export const rnd = (i: number, seed = 1) => { const v = Math.sin(i * 127.1 + seed * 311.7) * 43758.5453; return v - Math.floor(v); }; export const isHe = (s: string) => /[֐-׿]/.test(s); export const dirOf = (s: string): 'rtl' | 'ltr' => (isHe(s) ? 'rtl' : 'ltr'); /** "#a1b2c3" / "#abc" + alpha -> rgba() */ export const rgba = (hex: string, a = 1) => { let h = hex.replace('#', ''); if (h.length === 3) h = h.split('').map((ch) => ch + ch).join(''); const n = parseInt(h.slice(0, 6), 16); return `rgba(${(n >> 16) & 255},${(n >> 8) & 255},${n & 255},${a})`; }; export const useT = () => { const f = useCurrentFrame(); const {fps} = useVideoConfig(); return f / fps; }; /** 12345 -> "12,345" */ export const fmt = (n: number, sep = ',') => Math.round(n).toString().replace(/\B(?=(\d{3})+(?!\d))/g, sep); /** Arrive (scale up out of a blur) and leave (shrink into a blur) for a whole group. */ export const life = (t: number, total: number, inDur = 0.45, outDur = 0.35) => { const a = p01(t, 0, inDur); const z = inOut(p01(t, total - outDur, total)); return { opacity: clamp01(a * 2.2) * (1 - z), scale: lerp(0.82, 1, backOut(a, 1.4)) * (1 - 0.08 * z), blur: (1 - outE(a)) * 12 + z * 10, style: {} as React.CSSProperties, }; }; export const lifeStyle = (t: number, total: number, inDur = 0.45, outDur = 0.35): React.CSSProperties => { const l = life(t, total, inDur, outDur); return {opacity: l.opacity, transform: `scale(${l.scale})`, filter: l.blur > 0.2 ? `blur(${l.blur}px)` : undefined}; }; /** * Places a w x h box (design pixels of a 1080-high frame) on its side of the frame and scales it with the frame's * short side and props.scale. Children are positioned inside the box. */ export const Stage: React.FC<{p: Base; w: number; h: number; children: React.ReactNode; style?: React.CSSProperties; defSide?: Side}> = ({p, w, h, children, style, defSide = 'center'}) => { const {width: W, height: H} = useVideoConfig(); const u = (Math.min(W, H) / 1080) * (p.scale ?? 1); const side = p.side ?? defSide; const cx = ((p.x ?? (side === 'right' ? 73 : side === 'left' ? 27 : 50)) / 100) * W; const cy = ((p.y ?? 50) / 100) * H; return (
{children}
); }; /** Soft two-layer drop shadow for cards on any footage */ export const SHADOW = '0 22px 48px rgba(12,12,20,0.22), 0 4px 12px rgba(12,12,20,0.14)'; /** The classic arrow cursor; (x, y) = its tip; press 0..1 = mouse down. */ export const Cursor: React.FC<{x: number; y: number; press?: number; size?: number; fill?: string; stroke?: string}> = ({x, y, press = 0, size = 1.6, fill = '#111', stroke = '#fff'}) => { const s = size * (1 - 0.12 * press); return ( ); }; /** A four-point sparkle centred on (0,0) in a -50..50 box. */ export const SPARK_PATH = 'M0 -50 C 6 -14 14 -6 50 0 C 14 6 6 14 0 50 C -6 14 -14 6 -50 0 C -14 -6 -6 -14 0 -50 Z'; export const Spark: React.FC<{x: number; y: number; size: number; color: string; rotate?: number; opacity?: number; glow?: boolean}> = ({x, y, size, color, rotate = 0, opacity = 1, glow = false}) => ( ); // ---------------------------------------------------------------- the scene const pixel = loadPixel('normal', {weights: ['400'], subsets: ['latin']}); /** * Pixel cursor + button: a chunky beveled web button with a blinking "NEW!" tag, a pixel-art arrow cursor glides in, * turns into the pointing hand over the button, clicks (the bevel flips in), and pixel stars blink around it. 4 s. * Inspired by pixel cursor click packs (Envato) and pixel-art cursor sets (itch.io), redesigned: our own pixel * bitmaps, a 2000s web button, Hebrew label. */ export type PixelCursorProps = Base & { label: string; tag: string; face: string; light: string; dark: string; ink: string; px: number; // size of one pixel }; export const pixelCursorDefaults: PixelCursorProps = { duration: 4, side: 'right', label: 'לחצו כאן!!', tag: 'NEW!', face: '#FF6FD8', light: '#FFC6F1', dark: '#A8338C', ink: '#ffffff', px: 6, }; const ARROW = [ '1', '11', '121', '1221', '12221', '122221', '1222221', '12222221', '122222221', '1222222221', '12222222221', '122222211111', '1222121', '122.1221', '11..1221', '1....1221', '.....1221', '......11', ]; const HAND = [ '.....11.......', '....1221......', '....1221......', '....1221......', '....12211111..', '....122122121.', '.11.1222222121', '12211222222221', '12221222222221', '.1222222222221', '..122222222221', '..12222222221.', '...1222222221.', '...122222221..', '....1222221...', '....1111111...', ]; const Bitmap: React.FC<{rows: string[]; px: number; x: number; y: number}> = ({rows, px, x, y}) => ( {rows.flatMap((r, j) => r.split('').map((ch, i) => (ch === '1' || ch === '2' ? : null)), )} ); export const Y2kPixelCursor: React.FC = (props) => { const p = {...pixelCursorDefaults, ...props}; const t = useT(); const total = p.duration!; const px = p.px; const W = 700; const H = 420; const BW = 440; const BH = 130; const bx = (W - BW) / 2; const by = (H - BH) / 2; const CLICK = 1.7; const pressed = t > CLICK - 0.06 && t < CLICK + 0.16; const appear = Math.min(1, Math.floor(p01(t, 0.05, 0.35) * 4) / 4); // stepped, like a GIF const gone = Math.floor(p01(t, total - 0.4, total - 0.05) * 4) / 4; // cursor path (stepped to 15 fps for the low-fi feel) const ts = Math.floor(t * 15) / 15; const mv = inOut(p01(ts, 0.5, 1.45)); const cx = lerp(W + 60, bx + BW * 0.62, mv) + (t > 2.3 ? (ts - 2.3) * 120 : 0); const cy = lerp(H + 80, by + BH * 0.5, mv) + (t > 2.3 ? (ts - 2.3) * 160 : 0); const onButton = cx > bx && cx < bx + BW && cy > by && cy < by + BH; const bevel = 6; const face = pressed ? p.dark : p.face; const blink = Math.floor(t * 3) % 2 === 0; const lbl = p.label; return (
{/* the button: black frame, light top-left, dark bottom-right (inverted when pressed) */}
{lbl}
{/* blinking tag */}
{p.tag}
{/* pixel stars after the click */} {Array.from({length: 9}, (_, i) => { const t0 = CLICK + 0.05 + rnd(i, 1) * 0.5; const on = t > t0 && t < t0 + 0.9 && Math.floor((t - t0) * 8) % 3 !== 2; if (!on) return null; const a = rnd(i, 2) * Math.PI * 2; const r = 170 + rnd(i, 3) * 110; const x = W / 2 + Math.cos(a) * r * 1.2; const y = H / 2 + Math.sin(a) * r * 0.75; const s = px * (rnd(i, 4) > 0.5 ? 2 : 1); const col = ['#FFE600', '#00E5FF', '#FF6FD8', '#ffffff'][i % 4]; return ( {[[2, 0], [2, 1], [0, 2], [1, 2], [2, 2], [3, 2], [4, 2], [2, 3], [2, 4]].map(([a2, b2], k) => ( ))} ); })} {t > 0.45 && t < total - 0.1 && }
); }; export const meta = {id: 'LibY2kPixelCursor', component: Y2kPixelCursor, defaults: pixelCursorDefaults};